outermost layer of the game.
Next, we will develop a simple RPG Game step by step.
Preparations
1. Download the Repository
For this game development, open source libraries are required:Lufylegend, which is: Http://lufylegend.com/lufylegend
For the development process of the library, see here
Http://blog.csdn.net/lufy_legend/article/details/6844949
Ii. Database Configuration
Create a folder
development – mixing
Story – Pre-set
Focus – mixing
Exploration – initially linear, then gradually open
Art Style – Programmatic
Success – Role-based attributes/policies
Traditional jrpg/Strategy
Combat – based on the turn system
Positioning – Important
Group size – More than 5 people (sometimes more)
Energy development – mixing
Story – Pre-set
Focus – Game Play method
Explore – from linear over to non-existent
Art Style – Programmatic
Success – Role-based attributes/policies
Traditional action
First, this article is the fourth article in the series of open-source lectures on RPG games with zero basic development to implement scripting of games and switch map scenarios using game scripts, it seems that the last update has been a long time. Before reading the following text, you must first understand what the first three articles have done.
HTML5 game de
For more information about the three articles, click "Listen 5cn. orgar ...,. To learn more about the three articles, click:
Html5 [color = rgb (68, 68, 68 )! Important] Game Development-Zero-infrastructure development RPG games-Open Source lecture (1)
Http://www.html5cn.org/article-1737-1.html
Html5 game developmen
This article is a summary of the past.The first element is the plot.RPG games are represented by the legend of xianjian Qixia. you can also use dosbox in XP. some old games are still very interesting to play, so I personally feel that the most vital part of RPG games is actually a plot. Other pictures are not something
This article describes in detail the third part of html5 game development, scroll and dialog implementation .,. To learn more about the last two articles, click:
Html5 game development-Zero-basic development RPG games-Open Source lecture (1)
Http://www.html5cn.org/article-1737-1.html
Html5 game development-Zero-basi
Development of RPG games using j2-based technology (2) -- Key Processing Mechanism
Author: Chen yuefeng
From: http://blog.csdn.net/mailbomb
In the game, the key processing mechanism also needs to be carefully implemented. Here we will introduce a practical key processing mechanism.
In actual games, we generally do not write logic Code directly in the keypresse
Two of the most important positions in Massively Multiplayer Online mmo rpg games
According to my recent participation and completion of the launch project, the two positions are,
1. Numerical Planning
2. Network Protocol designer
Why?
A waste of numerical planning, your game art is cool, your ideas are new, useless, the value is unreasonable, who dares
In the previous article, I have explained in detail how to add a map and a game character. Now let's add control events and let the little hero move around.
For more information about the previous article, see here
HTML5 game development-Zero-basic development RPG games-Open Source lecture (1)
Http://blog.csdn.net/lufy_legend/article/details/7063316
We have cr
underlying Engine Based on my personal experience. If there is something wrong, please be sure to understand and correct it.
In addition, because I am familiar with rmxp, this article mainly analyzes rgss instead of rgss2. Compared with rgss, rgss2 does not change much in the underlying implementation, but it is more standardized and adds some functions. Therefore, most of the content in this article is also applicable to rgss2.
1. How RM works
1.1
Preface Starting from March August, I made up my mind to officially start learning unit3d! Although I have written two generations of client game engines, more than 10 projects have been used, and the Unreal Engine has been used for several years, but I am still a newbie in mobile games. Unity3d is an engine that I like very much. At first glance, I can't help but wonder. This is not the engine I 've been trying to build: Integrated game development
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